Enchant Matrix
Enchantments · From the in-game Encyclopedia Aura.
Pairings I
• Yellow + Green breaks up to 25 x pair-strength connected growable blocks, except grass.
• Blue + Violet damages living entities in a 2-block cube around the attacked target.
Pairings II
• Green + Blue heals the attacker by floor(pair strength / 2) on hit.
• Yellow + Blue ignites the target for 20 x pair ticks; Blue + Violet splash victims burn for 10 x pair ticks.
• Red + Violet multiplies incoming player damage by 0.9^pair.
Pairings III
• Yellow + Violet rolls bonus loot from the killed entity's loot table under transient Looting.
• Yellow + Red may turn an eligible ore drop into two matching ingots.
Pairings IV
• Red + Green divides mining speed by 3^pair.
• Red + Blue deals pair-strength recoil damage to the attacker.
• Green + Violet subtracts pair strength from player-sourced outgoing damage, floored at zero.
Mining Pairings
• Red + Orange multiplies ore mining speed by 1.25^pair.
• Yellow + Orange multiplies stone speed by 1.25^pair.
• Blue + Orange does so for dirt, grass, gravel, and sand.
• Green + Orange does so for logs.
• Violet + Orange multiplies speed by 1.5^pair at hardness 3 or higher.
Boundaries
Orange speed pairings require a tool that can harvest the block; Red + Green is the slow effect. Yellow + Red converts only supported ore/material pairs. Yellow + Violet rolls the killed entity's loot table; nearby dropped items are not duplicated.