AURA CASCADEREIMAGINED WIKI

Pumps

Feed a pump to lift aura to a higher network block.

PLAYER REFERENCE0.2.1 · Fabric 1.21.1Updated September 25, 2026

Operation & control

A Pump needs aura at its input and an eligible network block above it. Redstone power pauses upward transfer. Its remaining run time counts eligible seconds and pauses when no target exists or redstone inhibits it.

The speeds below are nominal for a one-block rise. Actual throughput changes with height and the color mix. Give neighboring Pumps individual input branches; a Pump does not feed sideways into another Pump.

Fuel and speed reference

PumpFuel / triggerNominal behavior
BurningDropped furnace fuelFuel burn time ÷ 5; 300 aura/second.
IlluminationConsumes an adjacent Torch or GlowstoneTorch: 30 seconds; Glowstone: 180 seconds. Both at 750 aura/second.
MomentumNearby entity fallsTwo seconds per block fallen; 500 aura/second.
ProjectileA projectile striking the PumpArrow: 20 seconds at 1,000 aura/second. Egg: 90 seconds at 500. Snowball: 10 seconds at 500.
RedstoneConsumes a connected powered redstone-wire pathStarts at 10 seconds and 1,500 aura/second. Each subsequent wire adds 40% duration, up to 15 wires.

Alternating Pumps

Each ordinary Pump has an Alternating variant. Its accepted nominal speed triples, then a wave varies transfer from none to full over 20,000 world ticks—16 minutes 40 seconds at 20 ticks per second.

Redstone wire consumption stops at the first non-wire gap. Use the in-game recipe card for each Pump's exact crafting arrangement.