ENCYCLOPEDIA AURAWEB EDITION
IN-GAME BOOKEDITION 0.2.1

Pumps and Control

Aura Systems · From the in-game Encyclopedia Aura.

MINECRAFT 1.21.1 / FABRIC25 SEP 2026
BOOK PAGE 01 / FIELD NOTE

Feed a Pump

Burning Pumps consume dropped furnace fuel. Illumination Pumps consume adjacent glowstone or torches. Momentum Pumps draw power from falls. Projectile Pumps consume arrows, eggs, or snowballs that strike them.

BOOK PAGE 02 / FIELD NOTE

Wire and Rhythm

Redstone Pumps follow a contiguous redstone-wire path, consuming powered wire along it. Their search stops at the first non-wire block. Alternating pumps vary their transfer rhythm over time.

BOOK PAGE 03 / FIELD NOTE

Shape the Network

A powered pump pauses upward transfer. Black and Orange Manipulators refresh their reserve; powered, they still transfer Aura. Conserving Nodes send only at their own height. See Node Variants for Manipulator and Capacitor controls.

BOOK PAGE 04 / FIELD NOTE

Power-Saver Signal

Place a Monitor beside one pump or consumer. It checks the first adjacent supported machine: an empty pump or consumer without valid work outputs 15; a pump holding power or consumer with valid work outputs 0. Ordinary Aura Nodes are ignored; it is not an aggregate-storage meter.

BOOK PAGE 05 / FIELD NOTE

Pump Readout

The readout shows remaining eligible seconds; these pause without a target or while redstone inhibits the pump. Nominal speed is Aura per second at a one-block rise; actual transfer varies with color mix, height, and each color's mass and ascent.

BOOK PAGE 06 / FIELD NOTE

Separate Pump Feeds

Pumps send Aura only upward; they do not pass it sideways to another Pump. For a row of Pumps, give each one a linked input branch from a lower node.