Node Variants
Aura Systems · From the in-game Encyclopedia Aura.
Build a Node Line
The ordinary Aura Node links along clear cardinal lines and stores colored Aura. Feed it a dropped crystal; see Aura Colors for each color's traits.
Aura Node
Capacitor
A Capacitor checks its selected threshold every 19 ticks. A five-tick outgoing burst ends at the next five-tick phase, then incoming Aura is blocked for 110 ticks. Threshold checks can arm during that cooldown.
Set a Threshold
Sneak-right-click empty-handed to cycle 1,000, 10,000, 100,000, then 100 Aura, returning to 1,000. The action bar shows the selection; the HUD maximum and comparator scale follow it.
Aura Capacitor
Conserving Node
A Conserving Node sends only to linked network blocks at the same height, keeping a branch from spilling downward or climbing into another tier.
Conserving Node
Manipulators
Black and Orange Manipulators accept only their own color. Every 20 ticks they clear all stored Aura; powered, they refill only their color to 100,000, while unpowered they stay empty. Power does not block their Aura transfer; links and stored consumer power remain.
Black Manipulator
Orange Manipulator
Redstone Gate
Powering a regular Node stops it from sending Aura but not from receiving. Use this one-way gate to hold or redirect flow without destroying charge.
Comparator Readouts
Place a comparator against a Node or Consumer. Nodes scale stored Aura against capacity; a Capacitor uses its selected threshold. Consumers signal stored work power against base step cost, not completed progress.