Aura & its eight colors
Each color follows its own rules. Height, weather, and routing all matter.
How aura moves
Nodes store each color separately. Natural transfer periodically considers clear links at the same height or lower, the difference between source and neighbor, a reserve at the sender, distance, and the color's movement rules. Nearby links receive more weight.
Falling aura generates work power based on the amount transferred, the fall distance, and the color's effective weight. Zero-weight colors do not provide an ordinary power-producing fall.
Color reference
White Aura
Ordinary weight and ascent. No passive loss.
The dependable starter color.Black Aura
Vertical movement only; zero effective weight.
A Pump cannot lift it, and its fall yields no power.Orange Aura
Horizontal movement only; zero effective weight.
Can induce current in nearby nodes along its transfer direction.Red Aura
Nearby TNT just before explosion, or a Creeper near detonation, can give it upward lift.
Lift depends on stored Red and height.Yellow Aura
Stronger ascent, followed by passive charge loss.
Plan for the loss while routing and storing it.Green Aura
Twice ordinary effective weight by day; half by night.
Day and night change both lifting and falling behavior.Blue Aura
Fourfold ascent boost in rain; half-factor ascent in dry weather.
Weather changes network performance.Violet Aura
Grows from smaller stored reserves, dissipates at 25 or less, and clears above 2,600 on a passive tick.
Manage the stored range instead of simply filling a Node.Control the route
Blocking the direct line between nodes closes that link. The encyclopedia suggests a cobblestone block and sticky piston as a simple valve. Allow up to 200 ticks for a scan; other open links can still transfer.
Redstone-powered ordinary Nodes stop outgoing transfer while still accepting incoming aura. Conserving Nodes provide another option when a network must remain on one level.