Late Systems
Late Systems · From the in-game Encyclopedia Aura.
Read the current ritual limitation: do not rely on stored biome data being rewritten.
Beyond the First Circuit
Movement: Traveler's Bricks and Rebounding Enigma. Fortified works, Miner, Looter, and Spawner extend powered networks. Nether and End rites transform nearby blocks and biome.
Shattered Stone Ring
Equip the ring within 3 blocks of an explosion center on each axis. Across the affected blast, it spares ores and other nonterrain blocks; grass, stone, regular, chiseled, and cut sandstone, sand, dirt, cobblestone, and gravel remain destructible. It does not protect its wearer from damage.
Looter and Spawner
A powered Looter draws one item from the dungeon chest table above itself after 100 work steps at 5,000 power each. A Spawner chooses a natural monster for the local biome and structure after 15 steps at 190 each.
Miner's Charge
Stored power feeds the Miner and its roaming singularity below. Watch its charge readout; after at least 21 charges, pulse redstone at the Miner to release ore. Greater charge yields more. If it goes 100 ticks without a charge, it expires.
Contain the Miner
Surround the Miner and the charge's path with Fortified Blocks before powering it; a failed enclosure causes a blast. In the Processor, pair End Stone with Dirt, Cobblestone, Oak, Spruce, Birch, Jungle, Acacia, or Dark Oak Planks, Glass, Obsidian, or Stone.
World Rituals
Feed stored power to a Nether or End Ritual. Each needs 100 work steps at 5,000 power per step; it remaps blocks and biome within about 150 blocks, then removes itself when its queue ends. The End rite leaves water unchanged. See Vortex for the Nether recipe.