ENCYCLOPEDIA AURAWEB EDITION
IN-GAME BOOKEDITION 0.2.1

Consumer Workflows

Aura Systems · From the in-game Encyclopedia Aura.

MINECRAFT 1.21.1 / FABRIC25 SEP 2026
BOOK PAGE 01 / FIELD NOTE

Field Consumers

These machines draw stored power from adjacent blocks. Nearby dropped items stay fresh within three blocks, refreshed every 500 ticks regardless of work or power. For costs and infusions, see Consumers and Vortex.

BOOK PAGE 02 / FIELD NOTE

Cascading Smelter

Drop one furnace-smeltable item within three blocks. Nearby Consumer drops stay fresh every 500 ticks, whether work or power is running. On completion, the Smelter consumes one and spawns its furnace result at that item's position.

BOOK PAGE 03 / FIELD NOTE

Cascading Grower

No dropped input is needed. Place a random-ticking target exactly two blocks above the Grower. Each completion runs 50 random ticks there; growth remains stochastic.

BOOK PAGE 04 / FIELD NOTE

Cascading Fisher

Fill a 4-by-4 water footprint one block below it, at offsets x,z = -1 through 2. Source and flowing water count. It rolls the gameplay fishing table with a plain rod and zero luck; no player or XP is involved.

BOOK PAGE 05 / FIELD NOTE

Cascading Brewer

Drop a regular water potion nearby. Powered completions progress through water, Awkward, a randomly selected base potion, then a long or strong form where supported. Each eligible nearby stack advances one bottle per completion.

BOOK PAGE 06 / FIELD NOTE

Cascading Colorer

Keep sheep in the consumer's radius-two work area. Each completion selects one eligible sheep, restores its fleece, and chooses one of the 16 dye colors.